Return to Silent Hill (2026) – Transcript

When a man receives a mysterious letter from his lost love, he is drawn to Silent Hill, a once familiar town now consumed by darkness.
Return to Silent Hill (2026)

Return to Silent Hill (2026)
Director:
Christophe Gans
Writers:
Christophe Gans, Sandra Vo-Anh, Will Schneider
Based on: Silent Hill 2 by Konami
Release dates: January 19, 2026 (Regal Cinemas); January 23, 2026 (United States)
Cast: Jeremy Irvine (James Sunderland), Hannah Emily Anderson (Mary Crane / Maria / Angela / Moth Mary), Evie Templeton (Laura), Pearse Egan (Eddie), Robert Strange (Pyramid Head), Nicola Alexis (M), Giulia Pelagatti (Armless Creature / Spider Lady / Nurse)

Plot: After the death of his wife Mary, James Sunderland receives a letter bearing her signature, urging him to come meet her in Silent Hill, her hometown—the place where their love had once grown, and later begun to fracture. Bewildered yet unable to ignore the summons, James sets out and reaches the town, finding it shrouded in a dense fog that blurs its outlines and isolates its spaces. The streets are deserted, the buildings seem hastily abandoned, and every location conveys the impression of a latent presence—never visible, yet constant.

As he enters Silent Hill, James moves through an environment that feels at once real and altered, as though the town preserves traces of past lives and events left unresolved. In this suspended space, his search takes shape not as a simple return, but as an unavoidable confrontation with what led him there in the first place, because Silent Hill does not answer the questions posed to it; instead, it forces those who pass through it to reckon with what they have tried to leave behind.

* * *

At a time more than ever fertile for the celebrated video-game saga conceived by Keiichirō Toyama under the Konami label back in 1999—recently refreshed by the remake of the timeless masterpiece Silent Hill 2 (2024) and by the unprecedented Japanese 1960s setting of Silent Hill f (2025)—the director of the first cinematic adaptation of this intellectual property (Silent Hill, 2006), the French filmmaker Christophe Gans, returns to the fog-shrouded fictional American town with Return to Silent Hill. Directly inspired by the aforementioned cult video game from 2001, this latest adaptation from the horror franchise ultimately squanders its extraordinarily rich source material, betraying it in form, in its darkest and most profound meanings, and in the reversal of those productive logics and necessities that made the reference text so great. In doing so, it dissipates both its romantic and psychological charge as well as its tension-building strategies, sacrificing everything to a breathless marathon devoid of dramaturgy.

Between visual effects that oscillate from outright poor to strikingly effective, Gans’s latest effort is little more than confirmation of a sadly familiar rule: in the experiential gap between video game and film, something is lost—and here, almost nothing remains. If the adaptation of video games to cinema and audiovisual seriality has historically been treacherous terrain, the reason is not to be sought solely in production contingencies, naïve writing, or casting missteps. At a deeper level, the problem concerns something that cinema and television, by their very nature, struggle to retain: a specific mode of sense-production that belongs to the video game as a cultural form.

It is at this point in the theoretical debate that a term destined to become central emerges: ergodicity. Even before being defined, ergodicity asserts itself as a suspicion—an hypothesis hovering whenever a film “based on” appears correct, faithful, even respectful of the original universe, yet inert, as if something essential had dissolved in the passage from one medium to another. That something does not coincide with plot, characters, or even the narrative world as such, but with the way meaning took shape in the video-game experience. The term was formalized by Espen J. Aarseth in Cybertext: Perspectives on Ergodic Literature (1997), where “ergodic” designates a text that requires non-trivial effort to be traversed: meaning is not given in advance but emerges through action, choice, and the risk of failure. From this perspective, the video game established itself as the paradigm of the ergodic text.

In the transition from video game to audiovisual media, the loss of ergodicity has often produced compensatory solutions of opposite yet equally revealing kinds. Super Mario Bros. (1993, Rocky Morton and Annabel Jankel), unable to translate a play experience based on timing, repetition, and mastery of gesture, opted for a radical aesthetic detour, entrusting visual eccentricity and extravagant world-building with filling the void left by interaction. Conversely, The Last of Us (2023, by Craig Mazin and Neil Druckmann), adapting a video game (The Last of Us, 2013, Neil Druckmann and Bruce Straley) already strongly dramaturgical and overtly cinematic, sought to make up for the loss of ludic traversal through an explanatory surplus, adding backstories and elements of lore that are often marginal. Even in the most successful cases, the absence of ergodic labor forces adaptation to reorganize meaning on planes that no longer coincide with those of the original experience.

To understand how this dimension was originally handled, one must return to the genealogy of survival horror. With Resident Evil (1996, Shinji Mikami), ergodicity was articulated through devices such as fixed cameras, environmental puzzles, and resource management. The camera, in particular, was not a mere stylistic flourish: it limited visual information, fragmented space, and compelled the player into a cautious, strategic relationship with the environment. Horror emerged from the interaction between rules, gaze, and traversed space. Silent Hill (1999, Keiichiro Toyama) took up these elements and transposed them onto a more ambiguous and symbolic plane, reaching in Silent Hill 2 (2001, Masashi Tsuboyama) one of the most complex formulations of video-game ergodicity.

The fog—often attributed to a technical workaround for hardware limitations—was in fact a deliberate aesthetic choice. By limiting visibility, it enforced a gradual and unstable unveiling of space: what appeared could vanish, what seemed distant could suddenly prove close, even as it approached with agonizing slowness. In this way, the environment shaped a cognitive haze that enveloped both protagonist and player. Ergodicity lay not only in exploration or puzzles, but in the necessity of inhabiting uncertainty, of accepting that meaning would emerge opaquely, intermittently, never fully controllable. It is precisely this quality—meaning as the outcome of situated, fragile, reversible labor—that audiovisual adaptations have historically struggled to translate. Not because they are incapable of storytelling, but because the core of many video games lies not only in what is narrated, but in the way the player is compelled to participate in the construction of the narrative itself.

However extended this excursus may appear, it remains essential for grasping the extent to which Gans’s intervention in Return to Silent Hill constitutes a structural and semantic betrayal of its source. The generally weak performances—those of protagonist James (Jeremy Irvine) and the supporting cast alike—are ultimately a secondary issue. As with earlier comparisons involving The Last of Us, Silent Hill 2 already possessed a staging that, though partly shaped by technical constraints, found in the player’s inability to freely orient the camera a strongly cinematic logic. The experience was guided by a predetermined gaze that avoided cheap jump scares, cultivating slowness and the gradual emergence of terror through hidden angles and, above all, through the disturbing ambiguity of open spaces wrapped in the town’s iconic fog.

By contrast, Return to Silent Hill presents itself as a film devoid of tension structures, its dramaturgy flattened by incessant chases across an environment that seems entirely at the disposal of the protagonist’s conscious agency. He is always certain of which button to press, which path to take, which object will advance the plot—mirroring video-game conventions in their most superficial form while discarding the puzzle-solving sequences that once required players to spend hours reasoning through uncertainty alongside a confused and disoriented James.

The inconsistency extends to the special effects, whether digital or practical: at times disturbingly effective, at others flat and detached from their surroundings. These effects might have benefited from partial concealment by fog, here scarcely employed, yet Gans repeatedly foregrounds them, supported by a visual polish that evokes the texture rendering of contemporary game engines. This impression is reinforced by the shot-for-shot replication of iconic moments from Silent Hill 2 on PlayStation 2—the bus station arrival, the bathroom mirror, the forest paths—in an act of nostalgia that slides from homage into tasteless imitation. One of the most revered horror narratives of the early 2000s is reduced to a haphazard action film with gore accents, leaving the attentive viewer nostalgic only for the fog once cursed while holding a controller.

What emerges is a paradoxical outcome: a betrayal not only of the source material, but of Gans’s own earlier work. Despite his penchant for hyperkinetic camerawork, his 2006 Silent Hill had remained a respectful and emotionally resonant adaptation. Having long disavowed Silent Hill: Revelation 3D (2012), Gans nevertheless ends up reproducing many of its aesthetic shortcomings here. The compulsion to keep resurrecting Silent Hill increasingly resembles James’s own obsession with the loss of Mary: a delusional, corrosive insistence on reviving what—at least cinematically—has already decayed beyond recovery.

It is a disappointing outcome, particularly in the wake of a year rich in inventive and thoughtful horror films. A fate from which, once again and at least on the cinematic front, Konami’s nearly thirty-year-old creation seems unable to escape.

* * *

Return to Silent Hill (2026) – Transcript

Note for Students & Writers: This transcript is archived here for educational purposes, critical analysis, and screenwriting study. All rights belong to the original creators.

[thunder rumbles softly]

[car engine revving]

[song on car radio]

♪ All day long I’m racin’ ♪

♪ Get up to the floor ♪

[chilling music]

[car engine revving]

♪ Get me out ♪

♪ Think I’ve lost control ♪

♪ Get me out ♪

[car engine revving]

[loud music on car radio]

♪ Get it out get it out

Get it out come on ♪

[♪♪]

♪ I gotta run back run

back Around the sun ♪

[car engine revving]

♪ Get it out get it out

Before I lose my mind ♪

[loud thump]

[truck horn blaring]

[car tires screeching]

♪ …I’m runnin’ ♪

[James panting]

♪ Runnin’ from my past ♪

[Mary] Oh, come on.

[running footsteps]

[Mary panting] You’ve got to be kidding me.

♪ Get me out ♪

[car door opens]

[music stops]

I am so sorry. IAre you okay?

Yeah.

No, I’m fine. I’m fine.

Here, let me help you.

[both panting] Uh…

Sorry about all this.

[bus honking]

[Mary] Sure, okay.

[James] I got it.

The latch is broken.

[grunts]

Shoot, that’s my bus.

Hey.

Hey. Hey, hey! Wait!

Hang on, I got it.

[groans] Oh, fuck.

[bus honking]

You can just…

Sorry.

[bus door closes]

[groans]

[bus departing]

[James] Well, I’m officially an asshole.

Where were you heading?

[Mary] The city.

Where were you going?

Just up the pass.

I guess it wasn’t meant to be.

So what are you gonna do?

Can just head back into town, I guess.

[James] What’s it called?

[Mary] Silent Hill.

There’s a trail down that way.

Cool.

What’s that down there on the water?

That’s the Lakeview.

It’s a hotel.

The view of the lake from the rooftop is so pretty.

Pretty enough they named a hotel after it?

You nearly run me down, and now you’re giving me a hard time?

Yeah, shit. Sorry. Um…

[chuckles] I deserved that, didn’t I?

Mm. I’m James, by the way.

Mary.

Well, like, seriously, Mary, let me drive you home.

I can save you a sprained ankle or two.

I don’t even know you, James.

All right. Well, I’m just gonna have to stand here, watch you go down, make sure you don’t fall.

Seems like appropriate penance for screwing up my day.

[birds chirping]

[sniffles] So, are you coming or what?

[suitcases thudding]

[hood shuts]

[wind whooshing]

[ominous burst of music]

Silent Hill summer storm.

Doesn’t happen often.

But when it does…

[gasps sharply]

[club music playing]

[phone vibrating]

[sniffles]

[beer mug clanks]

Think it’s time to go.

All right. All right.

[James groans]

Jesus!

[glass shatters] [James] Sorry.

Sorry. That’s on me.

[Bouncer] Let’s go, asshole.

[grunts and groans]

[furniture clattering]

[phone vibrating]

[Man] Get outta here.

[Bouncer] Let’s go. Let’s go.

[James] Yeah? Come on!

Come on!

Yo, get the fuck off me!

Let go of me! [grunts] Fuck you! Fuck you!

[men grunt with effort]

[Bouncer] Nighty night, fucker.

[rock music playing]

[door slams]

[phone vibrating]

[James groans]

[M] [over phone]

There you are.

How are you?

[James] [over phone]

Not so great.

[M] You’ve been drinking.

It felt like we were moving in the right direction, James.

I know. [groans]

[M] [over phone] You’ve got to stop beating yourself up.

[James sighs]

Here’s what I need you to do.

Get home, drink some water, get some sleep.

Reset and come to our appointment tomorrow.

Yeah, tomorrow.

Yeah. Okay.

We’ll see.

[claps of thunder]

[heavy downpour of rain]

[lock clicks, door opens]

[door slams shut]

[keys thud]

[James sighs deeply]

[rain pattering]

[disturbing music playing]

[sharp gasp, groaning in pain] Oh, God.

[bottle thuds, rolling]

[unsettling music playing]

[mellow music playing]

[thunder rumbles]

[Mary] James, so much time has passed.

[keys jingling] I know that.

But I’m asking-I’m begging you to please come back.

To our place.

Something’s happened.

Please, James. I need you.

Love, Mary.

[rain pattering]

[car engine revs]

[car engine stops]

[loud clap of thunder]

Jesus.

[car door shuts]

[rain pattering on car roof]

[James] [voiceover] It’s her. It’s always been her.

Mary.

The girl of my dreams.

The love of my life.

[coughing]

[breathing heavily]

[car door opens]

[car door closes]

[crunching footsteps]

[door creaks open]

[faucets clatter]

[pensive music playing]

[James] [voiceover] Our place. Our town.

[car beeps]

Our love.

It was here.

It was everywhere.

[uneasy music playing]

And now, they keep telling me to let go.

To move on.

But how can I ever do that?

When you’re calling me?

[rustling]

Hello?

Grab a bag.

What?

[Angela] Careful.

They’re heavy.

So, where’s all this coming from?

[Angela] This?

You mean the ashes?

[James] Yeah.

[Angela] It started with the fires in the summer.

[panting]

Tore through the forests.

Some are still burning.

And then came the rains.

Right.

So, there’s someone… someone I care about, and I need to find her.

[panting] You won’t.

Floods overran the water treatment plant.

When water gets contaminated, people don’t stick around.

Look, I’m still going to try and head into town if you could just…

Well… thanks, anyway.

Wait.

You don’t find who you’re looking for, you can always come back and find me.

I’m Angela.

Angela.

Sure.

[soft dramatic music playing]

[Mary sighs]

[James] So, what if I… moved here?

No museums. No clubs.

Zero anonymity.

Yeah, I’m just as shocked as you are.

You’d really want to move here?

I would.

Why?

Well, there’s this girl.

And she’s not much to look at, but.

[kissing]

What?

You don’t think we’re ready to live together?

There are parts of me you haven’t seen.

What if who I am scares you?

It won’t.

I promise you.

[kissing]

Hey. Hey, hey, hey.

Hey now, now tilt your head back.

[Mary groans]

[both laughing]

[Mary]

I can’t believe this.

[James] It’s okay. I got you.

I’m here.

I’ll always be here.

I mean it.

[disturbing rhythmic drumbeats]

[ominous music playing]

[glass squeaks]

I don’t understand.

[flies buzzing]

[panting]

[whispers] This is insane.

[running footsteps]

[breathing heavily]

[shouts] Hello?!

Can anyone hear me?

[music heard in the distance]

Is someone there?

[music on speaker]

Hello?

[solemn music playing on speaker]

[faint music playing]

[running footsteps]

[music gets louder]

[man snoring]

Hello?

Can you hear me?

[metal clanks]

[static on radio]

[James gasps] They’re coming back.

Who?

You know they’re coming back.

All that darkness, you can’t keep it away.

Just-just-just get off me, all right?

[panting in fear]

[phone vibrating]

I wasn’t expecting a no-show, James.

I’m in Silent Hill.

[M] [over phone] What?

I did-something’s happened here.

Something really, really bad.

[M] James.

Listen to me carefully.

This is getting out of control.

[James] I need to go home… to Mary.

[M] What did you say?

I need you to come back.

There’s no home for you there anymore.

[signage buzzing]

[M] James?

James?

[groaning]

[crunching footsteps]

[signage buzzing]

[groaning]

[static noise from radio]

[creature screeches]

[club music playing on speaker]

[Mary] Everyone… this is James.

Hi.

[Claudette] So Mary tells me you’re an artist.

[James] Yeah. Painter.

[Claudette] And you have the perfect muse.

Our Mary, she’s something special.

Sparkling little apple of her father’s eye.

Oh, so you all know him, or…?

[chuckling] Know him?

Joshua Crane.

Doesn’t quite do it justice when you say it out loud.

[in unison] He changed our lives.

Mary’s family, they built this town.

Gave us purpose.

My life was spinning out in all directions.

Helped me put my head back on straight.

I think we all have a similar story.

Mm.

We have a way of seeing things here in Silent Hill.

But don’t worry.

I’m sure we’ll find a place for you.

[screams outside]

[footsteps]

What is that?

[flesh melting]

[radio crackling]

Who is that?!

[sinister music playing]

[creature shrieks]

[straining effort]

[creature screeches]

[trembling breath]

[tense music playing]

[metallic clatter]

[breathing heavily]

[static from radio]

[Man] This is the Silent Hill Emergency Operations System.

This is not a test.

City officials have issued a health emergency for the city of Silent Hill and surrounding areas.

Residents are being ordered to evacuate this area immediately.

I repeat, this is not a test.

What you are hearing is not a test.

This is the emergency alert system.

Civil authorities are issuing–

[emergency alert blaring]

[wings flapping]

[ground cracking]

[creature screeches]

[footsteps clanging]

[James groans in pain]

[rats squeaking]

[James grunts with effort]

[rats squeaking]

[pipe clanging]

[squelching]

[insects chittering]

[footsteps clanging]

[eerie shrieking]

[tense music playing]

[James grunts]

[straining]

[insects chittering]

[James grunts]

[insects chittering]

[yells in pain]

[panting]

[insects bustling]

[soft tense music playing]

[eerie squeal]

[Mary] [whispers] James.

Mary?

[soft, suspenseful music playing] Hello, handsome.

How many times you get lost this time around?

I just can’t believe how much stuff I had.

Come on, one last push.

Um-hmm.

[kissing]

Let me help you with this.

Ooh, why thank you.

[Mary] [chuckles softly]

You’re so welcome.

[tense music]

[footsteps approaching]

[door hinges squeak]

[white noise from TV]

[grunting in pain]

[phone ringing]

[James panting over phone]

Where are you?

[groaning] It hurts so bad.

I can’t…

I can’t make it stop.

It’s gonna be okay.

Just tell me where you are.

[James] No. No.

No, I can feel her.

She’s close.

I think she’s–

James? James?

[panting]

[groaning]

[heavy downpour]

[thunder roaring]

[rain pattering]

[voicemail] The mailbox is full and cannot accept any messages at this time. Goodbye.

[phone thuds]

[phone clicking]

[Man] Hello?

It’s me.

Yes. One of my patients who’s broken protocol, I need a wellness check.

[Man] Which patient?

James Sunderland.

[Man] Is he a danger to himself or anyone?

I wouldn’t say dangerous but… he’s in trouble.

[rain pattering]

[metal clanks]

[rain pattering]

[door opens]

[James panting]

[wings flapping]

[James groans]

[James panting]

[tense music]

[door opens]

[keys thud] Mare?

[distant chanting]

We understand completely how you feel. [echoes] Love is not an easy thing.

[echoes]

You can get your head all twisted around.

You can lose yourself in it. [echoes] But we need to stay focused.

[door creaks]

And here he is.

The man of the house.

What’s going on, Jimmy boy?

What’s going on here?

[footsteps]

[soft tense music]

Okay. What the fuck was that?

I’m sorry.

They just showed up.

Wait, they just showed up?

Twenty people just showed up?

Again?

They’re fucking weird, Mary.

They’re my family, James.

They took me in after my father died.

All right.

[uneasy music playing]

Is that him?

[blowing]

[closet door closes]

[sighs]

Please, James…

Please.

I want this to be about you and me.

Always.

Always just us.

[tense music]

[wings flapping]

[James sighs]

Brookhaven Hospital?

[distant coughing]

[gagging]

[coughing]

What the fuck?

Are you okay?

It look like I’m okay?

[breathing heavily]

Who the hell are you?

I’m-I’m James. I’m–

Wait, why are you not sick like everyone else?

What? No, I’m-I’m looking for someone.

[Eddie] Ain’t nobody here.

[James]

No, they’re at the hospital.

[scoffs]

[laughing]

What’s funny?

Look around, buddy.

Won’t find anyone at the hospital.

City’s one big cemetery.

Oh, God.

What is happening?

You should have seen it.

No one could get their ass in gear to react in time.

Poor fucks.

Whole town was rotten before anyways, but this, this was something else.

The fires… the water… everybody going insane, bleeding to death out on the streets.

All that crazy shit happened, and then these things start to show up.

[breathing hard]

Wow.

You’ve been lucky so far.

What?

Check this.

Jesus Christ.

[panting] So, what is it you do?

What do you mean, what do I do?

In life. What do you do?

I’m aI’m a painter.

A painter, huh?

I ever heard of you?

I really don’t know.

Always thought I had the goods to be an artist.

You ever have weird dreams?

The shit that goes on in there, you couldn’t handle it.

[baby screaming]

[James] Do you hear that?

Hear what?

Sounds like a baby.

A baby?

There ain’t no baby here.

[footsteps]

Can I ask a question?

Why would you stay here?

You kidding?

Place is rid of all these assholes.

It’s heaven now.

Got the entire city to myself.

[distant baby cooing]

There…

What the hell is this?

Holy shit.

Uh-uh, be careful.

What are you talking about?

It’s just a kid.

Hey, what’s your name?

I’m James.

And this is–

Eddie.

I’m Laura.

[James] Laura?

Oh, you can’t just stay in there all by yourself, Laura.

Come on. I think you might be small enough to get through these bars.

Come on.

[Eddie] Let’s get out of here.

[James] Come on, it’s okay.

You can trust me.

You can trust me. Come on.

I’m telling you, this is a bad idea.

[James] Come on, Laura.

I got you. Come on.

We can help you.

[loud crackle, radio screeches] We need to get our asses outta here.

Come on, Laura.

It’s all right.

We’re not gonna leave without you. Come on.

Just a bit closer.

Come on, Laura.

[distant growling] Come on.

[Laura gasps]

[Eddie] Jimmy, let’s go!

[James groans]

[metal scraping]

Would you look at that?

You’re all fucked up like everyone else.

[heavy footsteps]

Get lost, kid!

Why would you do that, you asshole?!

[James groans]

[metal scraping]

What is it you called me again, Jimmy boy?

An asshole?!

Oh, shit.

You did it, didn’t ya, Jimmy?

You woke him up.

[panting]

[suspenseful music playing]

[Pyramid Head growling]

[groaning in pain]

[metal bending]

[sinister music playing]

[crashing]

[sinister music continues]

[bones crackling]

[James] Mary?

[music intensifies]

[footsteps depart]

[creature growling]

[loud screech]

[panting]

[strains]

[grunts in frustration]

[distant growling]

[James bangs on board]

[spider squealing]

[closet door closes]

[spider squeals]

[thudding]

[thudding]

[eerie squealing]

[door thuds]

[growling and groaning]

[thudding]

[stabs sword]

[James gasps]

[rapid punching]

[intense music playing]

[quavering breath]

[suspenseful music playing]

[Pyramid Head growls]

[closet door opens]

[shuddering]

[emergency alarm blaring]

[both screaming]

[James winces]

[breathing heavily]

What is going on here?

I told you not to come.

There are secrets buried here.

They need to stay that way.

What secrets? What secrets?

What you’re doing… it won’t be enough to save her.

You can’t save her, James.

What do you mean, save her?

Save her from what?

Stay where you are!

Wait, wait. I’m not trying to hurt you. I…

Please…

You don’t know what kind of hell you have to face.

I didn’t leave.

None of us left!

Don’t touch me!

No one will touch me again!

Go.

Just go.

[Angela sobbing]

[somber music]

[running footsteps]

Shh. You don’t have to cry.

I’m right here.

You’re gonna be okay.

Hey.

It’s Laura, right?

How did you get yourself up there?

He was crawling on the ground.

Who was?

A monster!

I was very scared.

But I didn’t cry.

Catch me!

What? [grunts]

[breathing heavily]

What is that?

Show me your doll.

Mary gave it to me.

What?

What did you just say?

Who gave you the doll, Laura?

Mary.

Mary? Mary Crane?

[distant clank]

That’s him!

What?

Hey! Laura?

[running footsteps]

[footsteps approaching]

Laura, wait!

[panting]

[soft brooding music]

[chuckles softly] Stop, please!

[footsteps]

[chanting distantly]

[tense music]

Laura?

Laura!

[footsteps]

Laura?

[Maria] I’ve been watching you.

You’re not from here, are you?

I’m just looking for this kid.

She’s all on her own.

What?

Are you just gonna keep on staring, or are you going to say something?

Sorry.

[Maria] So… what’s your plan?

My plan? Plan for what?

For getting us the hell out of this place?

No, I’m not leaving.

I’m looking for the hospital.

Why?

Because my girlfriend’s there.

Everyone got sick in Silent Hill.

How long has your girlfriend been in the hospital for?

I’m-I’m not sure.

I thought you said she was your girlfriend.

We’ve been apart.

So, she was your girlfriend?

Look, I just need to find her.

All right.

Got it.

Let’s find her then.

Just wanted to make sure you were real.

[tense music]

I don’t get it.

Why are you helping me?

You’re the first normal person I’ve met in weeks.

Strength in numbers.

You don’t look like you’ve been here weeks.

[Maria] Why, thank you.

You, on the other hand…

[James] What?

You look fucked.

[scoffs]

[footsteps]

[radio screeches] Shit. Come on.

What?

Every time this thing goes off, something’s getting close.

Come on.

What?

Shit. Come on.

Quick, this way.

[creature screeching]

Shh. Hide, hide, hide.

[suspenseful music playing]

[both shuddering]

[acid melting]

[pensive music playing]

[muted chatter]

[suspenseful music]

[tense music]

[gate rattles]

[poster tearing]

[gate clanks]

[James panting]

[footsteps]

[gate rattling, clanks]

[trash can sliding]

[hissing]

[iron door opening]

[footsteps]

[distant chanting]

[Maria] James!

Hey, hey. You all right?

Yeah, yeah.

We need to go.

The hospital’s close.

[soft, tense music playing]

[metal clanks]

[keyboard tapping]

[James] Everything’s dead.

[folder thuds]

So, walk me through this.

You’re looking for your kind-of girlfriend.

That’s right.

And how long has it been since you’ve seen her?

I’m not sure.

And we’re sure she’s still your girlfriend?

What?

A girl can get into a lot of trouble in this town.

Where are you going?

Need to stretch my legs.

[receding footsteps]

Toxicology unit.

I think I found her.

[Doctor] [on tape] Patient admitted at noon after collapsing in the street. On admission, she presented with severe anemia, high-grade fever, and significant subconjunctival and nasal hemorrhaging. Initial blood work revealed critically low platelet levels, likely due to exposure to an unidentified substance. Fever since resolved, patient remains stable but physically weakened.

Miss, do you remember your name?

[Mary] [on tape] Mary. Mary Crane.

[recorder clicks]

There were rumors.

There was this religious group, old-school Silent Hill crazies.

Founded by this preacher named Joshua Crane.

Even after he died, they used to worship him as some kind of prophet or God.

And his daughter, they would…

Wait.

She’s who you’re looking for, isn’t she?

[distant chanting]

[Doctor] [on tape] Miss Crane, this drug that they’ve been giving you all these years…

[soft, suspenseful music playing]

[Mary] [on tape] It made me feel whole.

It made me feel part of them.

[crowd chanting]

[shouts] Mary?!

[Doctor] [on tape] It’s killed your free will.

[distant singing]

[shouts] Mary!

[Doctor] [on tape] And it’s caused permanent damage to your body.

[shouting] Leave her alone!

[Mary] [on tape] They loved me. I thought they did.

[crowd] What was his is now ours.

What was his is now ours.

[James] Mary!

[sobbing]

[Mary] [on tape]

My blood.

[white noise on TV]

[Mary] [on tape] All this blood wasn’t mine?

[emergency alarm blaring]

[groaning]

[ground crackling]

[blood splashes] [Maria] Let’s go!

[James] What?

[Maria] Go!

[both panting]

[distant classical music playing]

[walls crackling]

We’ve gotta find her.

Now.

[strains]

Come on.

[footsteps thudding]

[both panting]

[door opens]

[dark, suspenseful music playing]

[rhythmic metal clanking]

[bones cracking]

Come on!

[door opens, squeaks]

[monsters moaning]

[both panting]

[creatures squealing]

[elevator clicking]

Come on, come on.

[skull thuds, crashed]

Here.

[elevator clicking]

[creatures growling]

[both shuddering]

[James grunts]

[shuddering] James!

[groans]

[grunts]

[strains]

[elevator pings]

[elevator rising]

[breathing heavily] [whispers] Help.

Here. Let me see.

[blood splatters]

Oh, no.

[groans in pain] [straining]

[grunting]

[Maria groaning]

[breathing heavily]

[James groans]

[doors squeak]

[panting]

[gasps, groaning] You can say it.

What?

I look just like her.

No. No, no, no.

How would you know that?

It’s how you look at me.

[breathing deeply] Look, I’m gonna go upstairs.

I want you to stay here.

[grunts] No, don’t leave me.

You’ll be safer here.

I’m gonna look for Mary, and I’ll come right back.

Promise me something.

If you find out she’s gone, we leave.

Together.

We don’t look back.

[strains with effort]

[Laura] Who is she?

Just someone I’m trying to help.

Now, Laura, you have to tell me where Mary is.

Doesn’t look like you want to find her.

No, I do.

It’s all I want.

Now, please, where is she?

My baby’s sad!

[doll bawling]

He’s cold and sad.

Sad because nobody loved him.

Just like Mary.

What?

You left her all [shrieks] alone!

Ah!

You have to get to her before it’s too late.

No, wait! Laura!

Laura!

[footsteps thudding on stairs]

Why are you doing this?

No one said it would be easy.

[door opens, squeaks]

[panting] No.

[door opens, squeaks]

What?

Laura?

[giggles] Laura?!

[door closes] Laura?!

Laura, open the door!

[banging on door] Open the door!

[strange growls]

[loud shrieks]

[hospital bed sliding]

[bed clanking]

[Laura] Why’d you come, James?

What did you think you’d find?

[blood drips]

[James] Mary.

[pipe clanks to floor]

[James choking]

[Laura] Come back when you’re ready, James.

[choking]

[Doctor] Mr. Sunderland?

Mr. Sunderland?

Are you with us, Mr. Sunderland?

[heart monitor beeping]

What?

What’s going on?

What’s going on?

Where am I?

Where am I?

Brookhaven Hospital.

Silent Hill.

Where is she?

Where is she?

Where is who?

Mary. Mary Crane.

[footsteps approaching]

What?

Hello, James.

I know where she is.

[breathes heavily]

You need to let go of her.

She’s gone.

She’s dead, James.

She’s been dead for months now.

You know that.

Why would you say that?

[eerie ambient music]

[M] We’ve got a lot of serious work to do.

But we’ll get you through it.

You just have to promise me something.

You need to want to see yourself get better as much as I do.

[emotional music playing]

[car approaching]

[door opens]

[Mary] Why are you sitting in the dark?

[suitcase slides]

Pack your things.

I want us out of here.

Why are you acting like this?

Guess what I did today.

I saw this girl across the street… so I followed her.

[Mary] Stop.

I went down this long flight of stairs.

[Mary] Stop.

And I saw these monsters.

I saw them tear her apart.

Just stop!

[glass shatters]

How long?

Since I was a girl.

Why would your father do this to you?

I don’t know.

I never had a choice.

This is your last chance.

Walk out that door with me now.

Not when you’re like this.

What am I like?

Scared.

You think I’m scared?

[raises voice] I am not scared!

I am not scared of any of you.

[Mary whimpers]

But you’re disgusted.

Say it.

Say I’m disgusting to you.

Say it!

That day, I was leaving.

I was leaving, and then you showed up.

Why-why didn’t you just tell me?

Because I knew you’d walk away.

I see the way you’re looking at me.

That’ll never change now.

I told you there were things.

You-you promised me.

[emotional music]

[footsteps receding]

[car alarm beeps]

[car door opens]

[car door shuts]

[Doctor] How is he today?

[M] Calm, I guess.

I’ve worked with vets, all kinds of trauma, but this is different.

He won’t let me in at all.

How long have you been treating him?

Almost a year.

But it’s gotten worse.

That woman, Mary, she was everything to him.

Since her lost her, it’s like he lost his grip on reality, and his desire to regain it.

Mary died after their breakup.

And he just won’t accept it.

[birds chirping]

[emotional music playing]

It’s good to see you up, James.

How are you feeling today?

James?

I just wish…

I wish I hadn’t let her down.

You’re blaming yourself, but… all this chaos in your mind… it’s not real.

I’s not real, and it almost destroyed you.

We can still fix this.

But it’s got to be your decision.

Thank you.

For everything.

[footsteps receding]

[tense, sinister music playing]

[wings flapping]

[emergency alarm blaring]

[walls crackling]

[Maria] You didn’t find her?

Then we can leave.

Together.

[groans]

You promised, James.

[emotional music playing]

You look just like her.

I never told you my name.

It’s Maria.

[kissing]

Or we can stay here together… if you want.

Just us.

What is it?

Where are you going?

[breathing heavily]

James.

Wait for me.

You won’t find her down there.

[elevator clanks]

[elevator pings]

Please.

[elevator door closing]

[elevator pings]

[elevator in free fall]

Why are you doing this?

[tense music playing]

You were free of all this pain.

James!

James!

James!

James!

[elevator powering down]

[elevator door opening]

You can’t go in there.

Let’s go back.

We can still go back.

Please don’t go any further.

It’s over if you want it to be.

Mary’s not dead.

Not to me.

And you’re not real.

You’re just in my way.

No.

No, no.

No, no, no, no, no.

Look at me, James.

Goodbye, Maria.

[lights flickering, clanking]

[screams in pain]

[wet squelching]

[blood spurting]

[rhythmic heavy clanking]

[bottle clanks]

[James groans]

[water splashes, blooping softly]

[gasping for air]

[breathing heavily]

[flames roaring]

[roaring fire]

[flames roaring]

[distant thud]

[Laura] You’re finally here.

Laura?

[Laura giggles]

[soft music playing]

[giggles]

[James] I’m not playing anymore, Laura.

Do you think you’re ready to face it?

Do you think you’re ready to face us?

[shuddering]

[doll cooing]

[James] Why are you doing this to me?

To help you remember.

What’s her name?

What?

Think, James.

[groans] What’s Mary’s full name?

[groans] Our full name, James…

[groans]

[breathing heavily]

[Laura] It’s time now.

[flames crackling]

And now, there’s nothing left to hide.

[flames crackling]

[door closes]

[eerie ambient music]

[Angela sobbing]

Haven’t you had enough?

Disgusting.

You’re disgusting!

You-you see.

Please tell me you can see it.

I can’t get away from him.

He’ll never stop hurting me.

Let me help you.

Don’t! Don’t.

Stay away.

[sobbing]

Please.

[grunts]

[growling softly]

[James breathing heavily]

[tense music]

[growling softy]

[James] Mary?

[growling]

[whispers] I’m sorry.

[squeals]

[door opens]

[fire roaring] Mary?!

No, wait!

[running footsteps]

[door opens]

[fire crackling]

[music playing on radio]

[M] You need to let go of her.

She’s gone.

She’s dead, James.

She’s been dead for months now.

You know that.

[birds chirping]

[Mary] You came.

Of course.

As soon as I could.

[Mary] It’s okay.

I never should have left.

[Mary] Whether you would’ve stayed or not, I still would’ve gotten sick.

[James] Well, maybe I could’ve helped.

No one could’ve.

My father poisoned me.

He poisoned me my whole life.

I tried to shield you from it.

I know.

[Mary] Can you help me lie down?

[James] Sure.

[emotional music playing on radio] Okay.

Okay, okay, okay.

[groans]

[silent sobs]

[glass breaks]

Come on.

There you go.

All right.

Just tell me how I can help you.

You know.

[sniffles] He’s lived inside of me for so long.

I don’t want him there anymore.

I can’t do that.

I want to be free.

Please, James.

Please.

Help me now.

[James sobbing]

[emotional music playing on radio]

[crying]

[wings flapping]

[ground crumbling]

[ethereal music playing]

[ground crumbling]

[emotional music playing]

[wings flapping]

That day, I should’ve died with you.

[wings flapping]

You forgave me, but I could never forgive myself.

I was so selfish, Mare.

Selfish and scared.

[car engine revving]

[water splashes]

I’m ready now.

No matter what it takes.

No matter where it takes us.

This time…

I won’t let go.

[Doctor] Mr. Sunderland?

Mr. Sunderland?

[truck honking]

[Doctor] Are you with us, Mr. Sunderland?

[truck honking]

[tire screeching]

[breathing heavily] What?

[Mary] Oh, come on.

[running footsteps]

You’ve got to be kidding me.

[emotional music]

I’m so sorry.

Are you okay?

Yeah.

No, I’m fine. I’m fine.

Are you okay?

I think so.

It’s okay. I got it.

The latch is broken.

How do you know that?

[distant honking]

Shoot, that’s my bus.

Hey, wait!

[suitcase latch snaps]

[horn honks]

Sorry, just…

[bus engine revs]

Where were you heading?

The next city.

Well, I just ruined your day.

Wouldn’t be much of a gentleman if I didn’t try and help fix it.

A gentleman?

Didn’t know they made those anymore.

Gentleman named James.

I’m-Mary.

I saw it on your case.

[chuckles]

[car hood shuts]

[wind blows]

You’re a painter?

Yeah.

[car door closes]

What do you paint?

[car engine starts, revving]

[funky music playing]

[car tires screech]

[static noise]

[“Letter from the Lost Days” by Akira Yamaoka]

♪ A letter to my future self ♪

♪ Am I still happy? I began ♪

♪ Have I grown more pretty ♪

♪ Is Daddy still a good man? ♪

♪ Am I still friends

With Colleen ♪

♪ I’m sure that

I’m still laughing ♪

♪ Aren’t I? ♪

♪ Aren’t I? ♪

♪ Hey there to my future self ♪

♪ If you forget how to smile ♪

♪ I have this to tell you ♪

♪ Remember it once in a while ♪

♪ Ten years ago

Your past self ♪

♪ Prayed for your happiness ♪

♪ Please don’t lose hope ♪

♪ Oh oh what a pair

Me and you ♪

♪ Put here to feel joy

Not be blue ♪

♪ Sad times and bad times

See them through ♪

♪ Soon we will know

If it’s for real ♪

♪ What we both feel ♪

♪ Though I can’t know for sure ♪

♪ How things worked out for us ♪

♪ So be happy ♪

♪ For me ♪

♪ For you ♪

♪ Feel joy ♪♪

[mellow music playing]

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